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Gzdoom hud
Gzdoom hud










  1. #Gzdoom hud update
  2. #Gzdoom hud code
  3. #Gzdoom hud series

Added animated hit/kill markers for the default styles. Added an option to double hit/kill marker animation speeds. Added multiple options to individually customize hit and kill marker styles. Added the hit and kill sounds from 2019's Call of Duty: Modern Warfare. Monsters are now ignored in deathmatch modes. Hit/kill markers on allies are no longer triggered when friendly fire is enabled. Added a new animated style with a default and small size variant. Animated styles no longer have different hit and kill animations. The old behavior can be restored by enabling the kill marker priority option. Modified the default behavior of kill markers to not overlap hit markers. Added a separate fade time option for animated styles. Fade times are no longer automatically halved for animated styles. Added a class exception list to avoid unintentionally triggering hit/kill markers in some mods. Added options to modify the colors of the hit and kill markers. Added the hit and kill sounds from Call of Duty: Black Ops Cold War. Added sizing options for use with high resolutions. Other options include style tweaks, color switching, volume controls, fade out timing, and individual hit/kill sound effects. All visuals can be toggled off, so it's also possible to set this up as an audio-only add-on. Additionally, there are a variety of hit sounds available from numerous popular shooters. Added an option to increase the size of the add-on.Ĭall of Duty-style hit and kill markers will display as enemies take damage from the player. Removed resize option due to text distortion issues. Restored sizing option with a different implementation. Fixed an issue that prevented actors with the GHOST flag from being detected. Now uses ZScript to obtain actor information. Now supports up to 4K resolution for custom positioning.

#Gzdoom hud series

Implemented a series of vertical positioning presets. Added an option to show/hide visibility when targeting hidden enemies. Fixed an issue that caused improper sizing when the status bar is visible. Now properly targets enemies that are acquired through autoaim. Enemy players are now properly detected in deathmatch modes. No longer incorrectly targets teammates in cooperative and competitive modes. Enemy HP, percentages, and names no longer fade out before the health bar. This was designed for use with a 1920x1080 resolution, and using it at other resolutions may cause display issues. You can also change the opacity and the position (to the pixel) if you so desire. You can toggle health percentages (with total health instead), show object (non-enemy) health, display monster names, and adjust its fade time.

#Gzdoom hud code

Minor code optimizations and a potential bug fix.Ī small health bar and percentage will appear below the crosshair when you aim at a monster.

#Gzdoom hud update

Increased the update rate of the ammo counters. Font converted to the FON2 format for potentially faster loading. Added support for Heretic, Hexen, and Strife. Added a numeric (right) alignment option for ammo counts.

gzdoom hud

Added official support for Doom 64 Retribution. Fixed a conflict where Doom 64 Retribution was being detected as Brutal Doom 64. Added missing support for Doom Incarnate. Added compatibility for Brutal Doom 21 RC3. Changed the default behavior when an unrecognized game/mod is detected to show the standard Doom ammo types. Changed the abbreviation option to allow for 1 to 8 characters. Added missing support for the grenade ammo type in Ashes 2063. Added an option to highlight when ammo counts reach certain thresholds. Added the option to toggle visibility on the automap. Added support for the new weapons in Doom Incarnate.

gzdoom hud

Added support for Final Doomer and the new weapons in Doom Incarnate.

gzdoom hud

Added an option to hide AmmoInfo when used with unrecognized mods. Added missing support for the soul ammo type in Death Foretold. Added missing support for the stun grenade ammo type in Project Brutality. Fixed an issue where respawning under certain conditions would disable the add-on. Added an option to display ammo capacity percentages. Added an option to replace the default font with the small Doom font. Updated support for Ashes 2063: Enriched Edition. Updated support for Project Brutality and Weapons of Saturn.












Gzdoom hud